<Badge> Component
<Badge> represents counters or labels.
Here the demo:
<Badge> Component<Badge> represents counters or labels.
Here the demo:
<Badge> ComponentThere are 2 ways to install <Badge> component into your react app project:
expanded PropertyExpands/Collapses the <Badge>.
The possible values are:
undefinedtruefalseHere the preview:
<Badge expanded={true}>
lazy PropertyDetermines whenever the <Badge>'s children should be rendered or not when the <Badge expanded={false}>.
The possible values are:
undefinedfalsetrueDetermines how the <Badge> should be floating on the target DOM reference.
floatingOn PropertyDetermines the target DOM reference where the <Badge> should be floating on.
If not set (undefined), the <Badge> becomes a normal element flow.
Here the preview:
floatingPlacement PropertyDetermines the location where the <Badge> should be floating on the target DOM reference.
Here the preview:
floatingPlacement='top'floatingStrategy PropertyDetermines the technical strategy how the <Badge> can float.
In most cases, you should not worry about the detail mechanism how the <Badge> can float.
The possible values are:
undefined'absolute''fixed'floatingAutoFlip PropertyAutomatically flips the floatingPlacement to opposite direction when the <Badge> is about to be clipped.
The possible values are:
undefinedtruefalseHere the preview:
floatingAutoShift PropertyAutomatically shifts the floatingPlacement to nearest safe position when the <Badge> is about to be clipped.
The possible values are:
undefinedtruefalseHere the preview:
floatingOffset PropertyThe distance (in pixel) between the <Badge> and the target DOM reference.
The possible values are:
undefined0Here the preview:
<Badge floatingOffset={0}>
floatingShift PropertyThe distance (in pixel) between the <Badge> and the default floatingPlacement location.
The possible values are:
undefined0Here the preview:
<Badge floatingShift={0}>
onFloatingUpdate PropertySets a callback function to be called when the <Badge> updates the position relative to the target DOM reference.
The callback function parameters:
event: FloatingPositionThe alternative appearances of the <Badge> layout without changing the <Badge>'s functionality.
badgeStyle PropertySets the alternative appearances of the <Badge>.
The possible values are:
undefined'regular''pill''square''circle'Here the preview:
size PropertyDefines the alternative size of the <Badge>.
The possible values are:
undefined'sm''md''lg'Here the preview:
theme PropertyDefines the contextual theme of the <Badge>.
The possible values are:
undefined'primary''secondary''success''info''warning''danger''light''dark'Here the preview:
gradient PropertyActivates a 3D mode of the <Badge>.
The possible values are:
undefined'inherit'truefalseHere the preview:
outlined PropertyActivates an outlined mode (background-less, contrast foreground, and contrast border) of the <Badge>.
The possible values are:
undefined'inherit'truefalseHere the preview:
mild PropertyActivates a mild mode (mild background, contrast foreground, and contrast border) of the <Badge>.
The possible values are:
undefined'inherit'truefalseHere the preview:
nude PropertyActivates an nude mode (background-less, padding-less, and border-less) of the <Badge>.
The possible values are:
undefinedtruefalseHere the preview:
Because <Badge> is made from <Popup>, so all properties from <Popup> are inherited.
There are several variables of <Badge> you can customize. Changing the variables affects all <Badge> instance and other components that depend on <Badge>.
Here the exposed variables:
The example of accessing, modifying, & adding variables: